4M Magnet Science Kit – 10 Experiments & Games to Explore Magnetism (Ages 8+)

4M Magnet Science Kit – 10 Experiments & Games to Explore Magnetism (Ages 8+)

£26.81
Sale price  £26.81 Regular price 
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4M Magnet Science Kit – 10 Experiments & Games to Explore Magnetism (Ages 8+)

4M Magnet Science Kit – 10 Experiments & Games to Explore Magnetism (Ages 8+)

£26.81
Sale price  £26.81 Regular price 

The 4M Magnet Science Kit lets kids explore magnetism through 10 hands-on experiments and games using over 25 pieces. Build a Super Magnet Racer, a Yacht Compass, a Mysterious Dangler, and more. Designed for children ages 8 and up, this kit turns magnetic principles into play—no prior science knowledge needed.

What you can build and learn

The kit includes materials to construct several magnetic projects. Create a Super Power Horseshoe Magnet and a Magnet Wand for basic attraction and repulsion experiments. Assemble the Super Magnet Racer to see magnetism in motion, or build a Yacht Compass to learn about magnetic navigation. The Mysterious Dangler and Fishing Game add playful challenges that demonstrate magnetic fields in action.

Hands-on experiments included

Ten guided activities cover different magnetic effects. Kids can levitate a magnet, power a racer with magnetic force, and go magnet fishing. Each experiment builds on the last, reinforcing concepts like polarity, attraction, and repulsion. The included instructions make it easy to follow without adult help.

What age is this magnet kit designed for?

Recommended for ages 8 and up. Younger children may need adult supervision due to small parts. The kit suits individual play, group activities, or classroom settings.

Kit contents at a glance

Number of experiments 10
Total pieces Over 25
Recommended age 8 years and older
Brand Toysmith (4M)
Category Science Kits & Toys

Frequently asked questions

How many experiments are in the kit?

There are 10 experiments and games included.

What can you build with this set?

Kids can build a Super Magnet Racer, Yacht Compass, Mysterious Dangler, and more. The kit also includes a Fishing Game and materials for a levitating magnet activity.

Is this kit suitable for a classroom?

Yes, it works for individual or group science lessons. The 10 experiments provide enough variety for multiple sessions or stations.

Does it require batteries or other supplies?

The kit includes everything needed for the experiments. No extra batteries or tools are required.

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