Coup: Rebellion G54 – Anarchy Expansion: 7 New Roles for Deeper Bluffing & Strategy

Coup: Rebellion G54 – Anarchy Expansion: 7 New Roles for Deeper Bluffing & Strategy

£24.61
Sale price  £24.61 Regular price 
Skip to product information
Coup: Rebellion G54 – Anarchy Expansion: 7 New Roles for Deeper Bluffing & Strategy

Coup: Rebellion G54 – Anarchy Expansion: 7 New Roles for Deeper Bluffing & Strategy

£24.61
Sale price  £24.61 Regular price 

The Coup: Rebellion G54 – Anarchy Expansion injects fresh chaos into the base game with seven new roles and unique actions, designed for 3-6 players aged 14 and up. This add-on introduces Anarchists, Paramilitary, Arms Dealers, Financier, World Bank, Plantation Owners, Socialists, and Social Media—each bringing distinct powers that shift alliances and reward cunning play. If you already own Coup: Rebellion G54 by La Mame Games, this expansion integrates smoothly, offering seasoned players more layers of deception and tactical choice without slowing the pace.

What New Roles Does the Anarchy Expansion Add?

The expansion comes with eight role cards, each altering the political landscape. The Anarchist can destabilize opponents by forcing discards. The Paramilitary uses direct force to eliminate influence. Arms Dealers profit from trading weapons, while the Financier and World Bank control economic leverage. Plantation Owners secure resources, Socialists redistribute wealth, and Social Media manipulates public opinion with general actions. These roles don't just add variety—they create new win conditions and counterplay opportunities that reward adaptive bluffing.

How to Integrate the Expansion with the Base Game

Setup is straightforward: shuffle the Anarchy cards and place them face down near the board. During normal play, when a player would gain influence, they may instead draw an Anarchy card and follow its instructions. If it's a role card, that player adopts its abilities and the corresponding special rules. If it's the Social Media General Action card, the player can gain influence or force another to discard. The base game's rules for income, influence, and challenge remain unchanged, so you can jump right into expanded sessions without relearning mechanics.

Key Details at a Glance

Players 3-6 (requires base game)
Ages 14+
Game Type Card game expansion / bluffing & deduction
New Roles Anarchist, Paramilitary, Arms Dealer, Financier, World Bank, Plantation Owner, Socialist, Social Media
Compatibility Base Coup: Rebellion G54 (La Mame Games)
Publisher Indie Boards and Cards

Who Will Enjoy the Anarchy Expansion?

This expansion is built for players who already know the base Coup and want more volatility. If you enjoy reading opponents, negotiating temporary alliances, and turning the tables with a well-timed role reveal, the new roles add that extra layer of uncertainty. Games remain fast—rounds last 15–30 minutes—so it fits competitive game nights where multiple matches are the norm. The expansion also works well with 2-player variants of the base game (though officially for 3-6), so check your group's preferences.

Common Questions About the Anarchy Expansion

Is this a standalone game or an expansion?

It is an expansion. You need the base Coup: Rebellion G54 game to play.

How many new roles does it add?

It adds seven new role cards and one Social Media General Action card, for a total of eight new cards.

Does it change the core rules?

No. It layers new options onto the existing rules. Players can choose to draw an Anarchy card instead of gaining influence during normal play.

What age group is it suitable for?

The publisher recommends ages 14 and up due to the strategic depth and bluffing mechanics.

You may also like